Guide to building a KICK-ASS Wild Guns CAVALRY Town
The purpose of this guide is to provide a blueprint for an optimized Wild Guns CAVALRY (mounted troops) town. The guide is applicable to all nations in Wild Guns (Cowboys, Indians & Mexicans). It's optimized in the sense that:
- Buildings that are not needed are not built/upgraded.
- Troops that are not needed are not researched/upgraded.
SECRET: Always build ONE TROOP TYPE PER TOWN in order to maximize either the offensive or defensive potential. NEVER mix troops in your towns other than 20-50 scouts (for espionage) and/or 200 farmers for the production bonus if you are a Cowboy player).
Total Food Output for a town with level 15 farms (525/hr x6), a fully upgraded mill (25% bonus) and a fully upgraded bakery (25% bonus) is: 4725/hr
NOTE: with nuggets you can get an additional 25% increase in food output.
Total food consumption of the building/level configuration below is:
Military Buildings = 250/hr
Infrastructure Buildings = 244/hr (with Level 20 Main Building) OR Infrastructure Buildings = 228/hr (with Level 10 Main Building)
Production Buildings = 272/hr
Production BONUS Buildings = 58/hr
For total food consumption of -824/hr with level 20 Main Building OR -808/hr with a level 10 Main Building.
Obviously each player can tweak their towns to their hearts content to find the optimal design to allow for maximum troops. For the purposes of the sample towns below, they are calculated with a level 20 main building.
Sample DEFENSIVE CAVALRY Towns
The Cowboy's Swash Town
Total Food (4725/hr) minus Buildings (-824/hr) equals 3901/hr to build an army:
Trappers x 20 consuming 2 food/hr each = -40/hr
Swash x 287 loose consuming 3 food/hr each = -861/hr
Swash x 20 groups (50 per group = 1000) consuming 3 food/hr each = -3000/hr
Total Army Consumption: -3901/hr
**Note that with the Cowboy nation you can have Farmers produce extra resources however they also consume food so they can't really be applied to increasing food production
The Cowboy's Cowboy Town
Total Food (4725/hr) minus Buildings (-824/hr) equals 3901/hr to build an army:
Trappers x 20 consuming 2 food/hr each = -40/hr
Cowboys x 930 loose consuming 2 food/hr each = -1860/hr
Cowboys x 20 groups (50 per group = 1000) consuming 2 food/hr each = -2000/hr
Total Army Consumption: -3900/hr
**Note that with the Cowboy nation you can have Farmers produce extra resources however they also consume food so they can't really be applied to increasing food production
The Indian's Mounted Archer Town
Total Food (4725/hr) minus Buildings (-824/hr) equals 3901/hr to build an army:
Scouts x 20 consuming 1 food/hr each = -20/hr
Mounted Archers x 940 loose consuming 2 food/hr each = -1880/hr
Mounted Archers x 20 groups (50 per group = 1000) consuming 2 food/hr each = -2000/hr
Total Army Consumption: -3900/hr
The Mexican's Conquistador Town
Total Food (4725/hr) minus Buildings (-824/hr) equals 3901/hr to build an army:
El Descubridors x 20 consuming 2 food/hr each = -40/hr
Conquistadors x 15 loose consuming 4 food/hr each = -60/hr
Conquistadors x 19 groups (50 per group = 950) consuming 4 food/hr each = -3800/hr
Total Army Consumption: -3900/hr
Sample OFFENSIVE CAVALRY Towns
The Cowboy's Swash Town
Total Food (4725/hr) minus Buildings (-824/hr) equals 3901/hr to build an army:
Trappers x 20 consuming 2 food/hr each = -40/hr
Swash x 287 loose consuming 3 food/hr each = -861/hr
Swash x 20 groups (50 per group = 1000) consuming 3 food/hr each = -3000/hr
Total Army Consumption: -3901/hr
**Note that with the Cowboy nation you can have Farmers produce extra resources however they also consume food so they can't really be applied to increasing food production
The Indian's Blunderbuss Town
Total Food (4725/hr) minus Buildings (-824/hr) equals 3901/hr to build an army:
Scouts x 20 consuming 1 food/hr each = -20/hr
Blunders x 293 loose consuming 3 food/hr each = -881/hr
Blunders x 20 groups (50 per group = 1000) consuming 3 food/hr each = -3000/hr
Total Army Consumption: -3901/hr
The Mexican's Caballeria Town
Total Food (4725/hr) minus Buildings (-824/hr) equals 3901/hr to build an army:
El Descubridors x 20 consuming 2 food/hr each = -40/hr
Cabs x 287 loose consuming 3 food/hr each = -861/hr
Cabs x 20 groups (50 per group = 1000) consuming 3 food/hr each = -3000/hr
Total Army Consumption: -3901/hr
KICK-ASS CAVALRY Town - Production Buildings |
Total Food Consumption for all Production Buildings = 272/hr
|
Clay Pit (Clay) |
Level 10
- At level 10 produces 200 clay per hour per pit (4 pits).
- NOTE: Food Consumption = 16/hr x4 = 64
|
Farm (Food) |
Level 15
- At level 15 produces 525 food per hour per farm.
- NOTE: Food Consumption = 10/hr x6 = 60
|
Iron Mine (Iron) |
Level 10
- At level 10 produces 200 iron per hour per mine.
- NOTE: Food Consumption = 21/hr x4 = 84
|
Lumberjack (Wood) |
Level 10
- At level 10 produces 200 wood per hour per lumberjack.
- NOTE: Food Consumption = 16/hr x4 = 64
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