Farmer Details
cowboys/cowboys_farmer_icon.png
Fun Factor Ranking

Effectiveness Ranking
Unit Name: Farmer
Unit Nation: Cowboy
Unit Type: Infantry
Academy Level: 01

Primary Role:
DEFENSIVE
(Against Cavalry then Infantry)

Secondary Role:
Escort Duty, Fake Treks

Countermeasure:
Conquistadors, Cowboys, Mounted Archers, Pistoleros, Swashbucklers

Stats
Max AttackMin/Max Attack: 10/15
Max Defense InfantryMin/Max defense against Infantry: 45/103
Max Defense CalvaryMin/Max defense against Cavalry: 55/126
Max SpeedSpeed: 5
Max CarryCarrying Capacity: 25
Max UpkeepUpkeep per hour: 1

Max ATTACK Research Level: 9
Max DEFENSE Research Level: 18

Cost Per Unit
Wood
90
Clay
115
Iron
85
Food
45
Notes on the Farmer

An inexpensive defensive unit to build, research and replace. It's strength lies in numbers both grouped and loose. Cowboy players will have more farmers than any other unit. Their only weakness is their speed. It's hard to get enough farmers somewhere fast for effective wall building.

Tip: farmers have a unique ability to pull double duty in their hometown. While providing defense they also collect extra resources. Each Cowboy town should have a compliment of up to 200 loose farmers to aid with resource gathering. If you've got 5 towns close by you've got a quick 1000 farmers to add to a support wall when needed.

Farmers are boring yes...but highly effective and only total n00bs under estimate their defensive power...at their peril!

 
 

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