• Home
  • Guides
    • Guide to attacking buildings
    • Guide to attacking ramparts
    • Guide to attacking (trekking) towns
    • Guide to building a KICK-ASS cavalry town
    • Guide to building an artillery town
    • Guide to building a KICK-ASS infantry town
    • Guide to founding (settling) a new town
    • Guide to not being a farm
    • Guide to Timing
    • Guide to Wild Guns terminology
    • How to post Alliance Combat Reports (ACR)
    • How to rebuild damaged groups
    • How to send Alliance Circular Mail (ACM)
    • How to send raids, attacks and back up
  • Nations (Units)
    • Guide to the Cowboy Nation and Unit Specifications
    • Guide to the Indian Nation and Unit Specifications
    • Guide to the Mexican Nation and Unit Specifications
    • Guide to Wild Guns Units
    • Technology tree for the Cowboy nation
    • Technology tree for the Indian nation
    • Technology tree for the Mexican nation
    • Unit Cost Comparison
    • Unit Max Offense/Defense Comparison
    • Unit Min Offense/Defense Comparison
  • Military
    • Academy (Research & Expansion)
    • Assembly Point (Groups)
    • Barracks (Infantry)
    • Cannon Foundry (Artillery)
    • Rampart (Defense)
    • Stable (Cavalry)
    • Tavern (Settlers and Treks)
  • Infrastructure
    • Embassy
    • Granary
    • Main Building
    • Marketplace (Trader)
    • Stash (Hideout)
    • Storehouse
  • Production (Resources)
    • Farms
    • Lumberjack
    • Clay Pit
    • Iron Mine
    • Mill (Food Bonus)
    • Sawmill (Wood Bonus)
    • Brickworks (Clay Bonus)
    • Blacksmith (Iron Bonus)
    • Bakery (Food Bonus)
  • Artifacts