Guide to building a KICK-ASS Wild Guns INFANTRY Town
The purpose of this guide is to provide a blueprint for an optimized Wild Guns INFANTRY (foot troops) town. The guide is applicable to all nations in Wild Guns (Cowboys, Indians & Mexicans). It's optimized in the sense that:
- Buildings that are not needed are not built.
- Troops that are not needed are not researched.
SECRET: Always build ONE TROOP TYPE PER TOWN in order to maximize either the offensive or defensive potential. NEVER mix troops in your towns other than 20-50 scouts (for espionage) and/or 200 farmers for the production bonus if you are a Cowboy player).
INFANTRY Troops by Nation |
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Total Food Output for a town with level 15 farms (525/hr x6), a fully upgraded mill (25% bonus) and a fully upgraded bakery (25% bonus) is: 4725/hr
NOTE: with nuggets you can get an additional 25% increase in food output.
Total food consumption of the building/level configuration below is:
Military Buildings = 236/hr
Infrastructure Buildings = 244/hr (with Level 20 Main Building) OR Infrastructure Buildings = 228/hr (with Level 10 Main Building)
Production Buildings = 272/hr
Production BONUS Buildings = 58/hr
For total food consumption of -810/hr with level 20 Main Building OR -794/hr with a level 10 Main Building.
Obviously each player can tweak their towns to their hearts content to find the optimal design to allow for maximum troops. For the purposes of the sample towns below, they are calculated with a level 20 main building.
Sample DEFENSIVE INFANTRY Towns
Cowboy Farmer Town
Total Food (4725/hr) minus Buildings (-810/hr) equals 3915/hr to build an army:
Trappers x 20 (for espionage) consuming 2 food/hr each = -40/hr
Farmers x 2875 loose consuming 1 food/hr each = -2875/hr
Farmers x 20 groups (50 per group = 1000) consuming 1 food/hr each = -1000/hr
Total Army Consumption: -3915/hr
**Note that with the Cowboy nation you can have Farmers produce extra resources however they also consume food so they can't really be applied to increasing food production
Indian Rifleman Town
Total Food (4725/hr) minus Buildings (-810/hr) equals 3915/hr to build an army:
Scouts x 20 consuming 1 food/hr each = -20/hr
Riflemen x 2895 loose consuming 1 food/hr each = -2895/hr
Riflemen x 20 groups (50 per group = 1000) consuming 1 food/hr each = -1000/hr
Total Army Consumption: -3915/hr
Mexican Poncho Town
Total Food (4725/hr) minus Buildings (-810/hr) equals 3915/hr to build an army:
El Descubridors x 20 consuming 2 food/hr each = -40/hr
Ponchos x 2875 loose consuming 1 food/hr each = -2875/hr
Ponchos x 20 groups (50 per group = 1000) consuming 1 food/hr each = -1000/hr
Total Army Consumption: -3915/hr
Sample OFFENSIVE INFANTRY Towns
Cowboy Sniper Town
Total Food (4725/hr) minus Buildings (-810/hr) equals 3915/hr to build an army:
Trappers x 20 consuming 2 food/hr each = -40/hr
Snipers x 2875 loose consuming 1 food/hr each = -2875/hr
Snipers x 20 groups (50 per group = 1000) consuming 1 food/hr each = -1000/hr
Total Army Consumption: -3915/hr
**Note that with the Cowboy nation you can have Farmers produce extra resources however they also consume food so they can't really be applied to increasing food production
Indian Tomahawk Fighter Town
Total Food (4725/hr) minus Buildings (-810/hr) equals 3915/hr to build an army:
Scouts x 20 consuming 1 food/hr each = -20/hr
Tomahawk Fighters x 2895 loose consuming 1 food/hr each = -2895/hr
Tomahawk Fighters x 20 groups (50 per group = 1000) consuming 1 food/hr each = -1000/hr
Total Army Consumption: -3915/hr
Mexican El Mariachi Town
Total Food (4725/hr) minus Buildings (-810/hr) equals 3915/hr to build an army:
El Descubridors x 20 consuming 2 food/hr each = -40/hr
El Mariachis x 2875 loose consuming 1 food/hr each = -2875/hr
El Mariachis x 20 groups (50 per group = 1000) consuming 1 food/hr each = -1000/hr
Total Army Consumption: -3915/hr
KICK-ASS INFANTRY Town - Production Buildings |
Total Food Consumption for all Production Buildings = 272/hr
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Clay Pit (Clay) |
Level 10
- At level 10 produces 200 clay per hour per pit (4 pits).
- NOTE: Food Consumption = 16/hr x4 = 64
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Farm (Food) |
Level 15
- At level 15 produces 525 food per hour per farm.
- NOTE: Food Consumption = 10/hr x6 = 60
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Iron Mine (Iron) |
Level 10
- At level 10 produces 200 iron per hour per mine.
- NOTE: Food Consumption = 21/hr x4 = 84
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Lumberjack (Wood) |
Level 10
- At level 10 produces 200 wood per hour per lumberjack.
- NOTE: Food Consumption = 16/hr x4 = 64
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