Glossary of Terms

Wild Guns Artifacts/Artefacts Master Index

This page provides a detailed overview of the artifacts available in Wild Guns.

As of Wild Guns version v0.9.6_pl2 there are 26 artifacts in all.

Artifacts can be broken into two main categories: Masterpiece (reusable) and Regular (single use). These can be broken down further into postive effect (for use on your towns or on your alliance member towns) and negative effect (for use on your enemy's towns).

There are 5 "Masterpiece" artifacts and they have a 168 hour (7 day) cool down period between uses. There are 21 "Regular" artifacts that can be broken down by effect.

 
Masterpiece (reusable) Artifacts/Artefacts - NEGATIVE
bear_trap.png
Bear Trap
Effect: Decreases the amount of the defending troops by 15%
Duration: 48 hours (2 days)
Cool Down: 168 hours (7 days)
black_powder.png
Black Powder
Effect: Decreases the effectiveness of the rampart by 15%
Duration: 24 hours (1 day)
Cool Down: 168 hours (7 days)
Masterpiece (reusable) Artifacts/Artefacts - POSITIVE
festival_wreath.png
Festival Wreath
Effect: Decreases building time by 10%
Duration: 24 hours (1 day)
Cool Down: 168 hours (7 days)
loot_bags.png
Loot Bags
Effect: Increases the carrying capacity of all units by 15%
Duration: 48 hours (2 days)
Cool Down: 168 hours (7 days)
small_festival_wreath.png
Small Festival Wreath
Effect: Decreases building construction time by 3%
Duration: 24 hours (1 day)
Cool Down: 168 hours (7 days)
Regular (single use) Artifacts/Artefacts - NEGATIVE
bag_of_woodworms.png
Bag of Woodworms
Effect: Decreases the production of wood by 15%
Duration: 72 hours (3 days)
bandit_scarf.png
Bandit Scarf
Effect: Destroys 50% of incoming goods
Duration: 72 hours (3 days)
dynamite.png
Dynamite
Effect: Decreases the production of iron by 15%
Duration: 72 hours (3 days)
totem_of_rain.png
Totem of Rain
Effect: Decreases the production of clay by 15%
Duration: 72 hours (3 days)
Regular (single use) Artifacts/Artefacts - POSITIVE
ancestors_totem.png
Ancestors Totem
Effect: Increases the speed of all units by 30%
Duration: 72 hours (3 days)
cornucopia.png
Cornucopia
Effect: Increases the production of wood, clay and iron by 30%
Duration: 72 hours (3 days)
explosive_mixture.png
Explosive Mixture
Effect: Increases research at the Academy by 20%
Duration: 72 hours (3 days)
founding_fathers.png
Founding Fathers
Effect: Increases defense by 5%
Duration: 72 hours (3 days)
golden_medallion.png
Golden Medallion
Effect: Increases the luck of all attacks by 15%
Duration: 72 hours (3 days)
last_command.png
Last Command
Effect: Increases the speed of infantry units by 20%
Duration: 72 hours (3 days)
lucky_ring.png
Lucky Ring
Effect: Increases the luck of all attacks by 30%
Duration: 72 hours (3 days)
magnifying_glass.png
Magnifying Glass
Effect: Decrease research costs by 30%
Duration: 72 hours (3 days)
old_saddle.png
Old Saddle
Effect: Reduces the cost of calvary units by 15%
Duration: 72 hours (3 days)
old_whiskey.png
Old Whiskey
Effect: Increases the effectiveness of treks by 20%
Duration: 72 hours (3 days)
reinforced_spokes.png
Reinforced Spokes
Effect: Increases the speed of cannon units by 20%
Duration: 72 hours (3 days)
revolver.png
Revolver
Effect: Decreases the cost of infantry units by 15%
Duration: 72 hours (3 days)
sheriff_badge.png
Sheriff Badge
Effect: Destroys 30% of incoming enenmy spies
Duration: 72 hours (3 days)
spurs.png
Spurs
Effect: Increases the speed of cavalry units by 20%
Duration: 72 hours (3 days)
stone_of_wisdom.png
Stone of Wisdom
Effect: Decreases the duration of research time by 20%
Duration: 72 hours (3 days)
treasure_map.png
Treasure Map
Effect: Increases the number of merchants by 5
Duration: 72 hours (3 days)
war_axe.png
War Axe
Effect: Increases the speed for production of units by 30%
Duration: 72 hours (3 days)
 
 

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