Glossary of Terms
Guide to founding a new town

Founding a new town in Wild Guns is easy, you just need the following:

  • a settler
  • an open spot of land
  • enough available expansion points (see the Academy for more information on expansion points).

Settlers are built in the tavern and are available at levels 10, 15 and 20. Each tavern can support a total of 3 settlers (or treks).

When an appropriate level of the tavern is reached and enough expansion points are available a settler can be constructed. Settlers are expensive at the beginning of the game so there is an ability to make deposits. Three deposits are required before the construction of a settler can begin. Once a settler has been created (times vary by nation) it can be sent out to settle a new town.

To settle a new town go to the overview view of the game map. Next click on the open space that you want to settle and select settle. You will then be informed of when your new settlement will be completed.

NOTE: Be prepared to send resources to your new town as you will not have the tutorial bonuses to help you like you did for your first town.

Troops by Nation used for Founding New Towns
 
Cowboy
Resource Wood Clay Iron Food
Amount (x3)
4925
7450
5750
4500
Total
14775
22350
17250
13500
Time to build:
26:38:20
Indian
Resource Wood Clay Iron Food
Amount (x3)
7625
5050
5600
7100
Total
22875
15150
16800
21300
Time to build
27:20:00
Mexican
Resource Wood Clay Iron Food
Amount (x3)
5400
5600
7600
5000
Total
16200
16800
22800
15000
Time to build:
25:11:40
 
 

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This is a Hachiroku informational website for the US version of the browser game Wild Guns (http://www.wildguns.us/).
 

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