Guide to founding a new town
Founding a new town in Wild Guns is easy, you just need the following:
- a settler
- an open spot of land
- enough available expansion points (see the Academy for more information on expansion points).
Settlers are built in the tavern and are available at levels 10, 15 and 20. Each tavern can support a total of 3 settlers (or treks).
When an appropriate level of the tavern is reached and enough expansion points are available a settler can be constructed. Settlers are expensive at the beginning of the game so there is an ability to make deposits. Three deposits are required before the construction of a settler can begin. Once a settler has been created (times vary by nation) it can be sent out to settle a new town.
To settle a new town go to the overview view of the game map. Next click on the open space that you want to settle and select settle. You will then be informed of when your new settlement will be completed.
NOTE: Be prepared to send resources to your new town as you will not have the tutorial bonuses to help you like you did for your first town.
Troops by Nation used for Founding New Towns |
|
|
|
Cowboy |
Resource |
|
|
|
|
Amount (x3) |
4925 |
7450 |
5750 |
4500 |
Total |
14775 |
22350 |
17250 |
13500 |
Time to build: |
26:38:20 |
Indian |
Resource |
|
|
|
|
Amount (x3) |
7625 |
5050 |
5600 |
7100 |
Total |
22875 |
15150 |
16800 |
21300 |
Time to build |
27:20:00 |
Mexican |
Resource |
|
|
|
|
Amount (x3) |
5400 |
5600 |
7600 |
5000 |
Total |
16200 |
16800 |
22800 |
15000 |
Time to build: |
25:11:40 |
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